D&D Spellcasting: How to Cast a Spell

When casting a spell during combat you need to keep in mind the “Casting time of a spell” Some spells use your action for the casting time whereas some spells can be cast using a reaction or a bonus action, the casting time of a spell will be explained in the spell description. Some spellsContinue reading “D&D Spellcasting: How to Cast a Spell”

Spellcasting in D&D: The Schools of Magic

There are many schools of magic in the D&D world, and thankfully, they all have confusing names. A school of magic is a group of spells that affect the world in similar ways. Abjuration The origin of the word Abjuration comes from the Latin “abjurare” which means to, forswear something, or to get rid ofContinue reading “Spellcasting in D&D: The Schools of Magic”

D&D Combat Rules: Hit Points

What are Hit Points? Hit points means Health. Hit points are how hard you can get hit and keep moving forward. Say you are playing a game of D&D and your Player Character (PC) has 23 hit points, this means your PC can take 23 points of damage in total. If an enemy successfully landsContinue reading “D&D Combat Rules: Hit Points”

D&D Combat Rules: Actions in Combat

In my previous post (D&D Combat Rules: Turn Based Combat) I mentioned some of the things a player character can do during combat, such as movement, melee or ranged attacks and Casting a Spell. In this post I will go into more detail about the previously mentioned actions (and more) that a character can takeContinue reading “D&D Combat Rules: Actions in Combat”

D&D Combat Rules: Turn Based Combat

In my previous post I went into detail about the rules regarding Initiative, in D&D combat. (D&D Combat Rules: Initiative). I explained how to roll initiative, how to use it and how to determine the order in which players get to take their turns in combat. In this post I will explain how turn basedContinue reading “D&D Combat Rules: Turn Based Combat”

D&D Combat Rules- Initiative

What is Initiative? Initiative determines who gets to attack first in D&D combat and in what order players and NPC’s get to take their turns Initiative is important as without it their would be no structure to combat and the game would become a clusterf**k, making your life as a GM, a lot harder. HowContinue reading “D&D Combat Rules- Initiative”

D&D’s Fundamental Rules

Combat Rules: Armour Class Armour class is something that comes up in every single combat encounter, no matter what. Armour class is fundamental to D&D combat, as it determines whether or not a player gets to role damage for an attack. Armour Class should not be thought of as whether or not you hit anContinue reading “D&D’s Fundamental Rules”

It’s all about your players

There is No point creating a D&D campaign that no one wants to play. For this reason you should communicate with your players and tweak your campaign in certain ways to make sure your players are excited about playing in your game. Getting feedback from your players Get in touch with your players, either inContinue reading “It’s all about your players”

Design a site like this with WordPress.com
Get started