A Druids magic is bestowed upon them by a god or by nature itself, they have taken up the cause of preserving and protecting nature, maintaining the natural order of things and the balance between the elements. Druids could be sworn protectors of a sacred grove or they could take a more active role andContinue reading “D&D Spellcasting: Druids”
Category Archives: D&D Rules
D&D Spellcasting Clerics
Clerics draw their power from their devotion and prayer to a god, who has seen fit to bestow them with divine magic. Some Clerics like to heal allies and hurl magic from a distance, whilst some prefer to get up close and personal using their magic to boost their melee attacks. Whatever type of ClericContinue reading “D&D Spellcasting Clerics”
D&D’s Fundamental Rules
Combat Rules: Armour Class Armour class is something that comes up in every single combat encounter, no matter what. Armour class is fundamental to D&D combat, as it determines whether or not a player gets to role damage for an attack. Armour Class should not be thought of as whether or not you hit anContinue reading “D&D’s Fundamental Rules”