My favourite part of DND is the Roleplaying and a session filled with purely combat would be torture for me. Okay, not torture but not great either. Although if my Game Master can come up with an idea to spice up the combat, it could make the experience more fun and engaging for me andContinue reading “How to Make Combat More Interesting”
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D&D Spellcasting Clerics
Clerics draw their power from their devotion and prayer to a god, who has seen fit to bestow them with divine magic. Some Clerics like to heal allies and hurl magic from a distance, whilst some prefer to get up close and personal using their magic to boost their melee attacks. Whatever type of ClericContinue reading “D&D Spellcasting Clerics”
D&D Combat Rules- Initiative
What is Initiative? Initiative determines who gets to attack first in D&D combat and in what order players and NPC’s get to take their turns Initiative is important as without it their would be no structure to combat and the game would become a clusterf**k, making your life as a GM, a lot harder. HowContinue reading “D&D Combat Rules- Initiative”
D&D’s Fundamental Rules
Combat Rules: Armour Class Armour class is something that comes up in every single combat encounter, no matter what. Armour class is fundamental to D&D combat, as it determines whether or not a player gets to role damage for an attack. Armour Class should not be thought of as whether or not you hit anContinue reading “D&D’s Fundamental Rules”