My favourite part of DND is the Roleplaying and a session filled with purely combat would be torture for me. Okay, not torture but not great either. Although if my Game Master can come up with an idea to spice up the combat, it could make the experience more fun and engaging for me andContinue reading “How to Make Combat More Interesting”
Tag Archives: Roleplay
D&D – Roleplaying Tips
Today’s blog is about Roleplaying, some love it, some are uncomfortable with it, some a bit of both. I will give you some simple Tips on how to be a better roleplayer, this small introduction has gone on long enough so without further ado, hear are the tips.
D&D Spellcasting: Paladins
Paladins are those that take sword and spell to fight in the name of their god. Paladins have sworn an oath that they will execute the will of their gods and that they will abide by the Tenets of their faith. Because of this, paladins take a more frontline role in combat and in conflictsContinue reading “D&D Spellcasting: Paladins”
D&D Spellcasting: Druids
A Druids magic is bestowed upon them by a god or by nature itself, they have taken up the cause of preserving and protecting nature, maintaining the natural order of things and the balance between the elements. Druids could be sworn protectors of a sacred grove or they could take a more active role andContinue reading “D&D Spellcasting: Druids”
D&D Combat Rules: Hit Points
What are Hit Points? Hit points means Health. Hit points are how hard you can get hit and keep moving forward. Say you are playing a game of D&D and your Player Character (PC) has 23 hit points, this means your PC can take 23 points of damage in total. If an enemy successfully landsContinue reading “D&D Combat Rules: Hit Points”
D&D Combat Rules- Initiative
What is Initiative? Initiative determines who gets to attack first in D&D combat and in what order players and NPC’s get to take their turns Initiative is important as without it their would be no structure to combat and the game would become a clusterf**k, making your life as a GM, a lot harder. HowContinue reading “D&D Combat Rules- Initiative”
D&D’s Fundamental Rules
Combat Rules: Armour Class Armour class is something that comes up in every single combat encounter, no matter what. Armour class is fundamental to D&D combat, as it determines whether or not a player gets to role damage for an attack. Armour Class should not be thought of as whether or not you hit anContinue reading “D&D’s Fundamental Rules”